<?xml version="1.0" encoding="utf-8"?>

<!--
This file is used for additional steps in the build for iOS(mainly for adding additional information to the *.plist).
It uses its own UPL language, written by the developers of Unreal Engine 4. 
The official documentation does not specify the steps for iOS, but you can learn more from the source code:
https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Programs/UnrealBuildTool/System/UnrealPluginLanguage.cs
-->

<root>

    <init>
    </init>

    <iosPListUpdates>
        <addElements tag="dict" once="true">
          
            <!-- Here add your data for the p-list -->

            <!-- 
            EXAMPLE
            
            <key>NSPhotoLibraryAddUsageDescription</key>
            <string>This app saves screen captures to the photo library.</string>

            <key>NSMicrophoneUsageDescription</key>
            <string>Allow the app to access the microphone for voicing?</string>

            <key>NSGKFriendListUsageDescription</key>
            <string>This app compares achievements from the game among your friends.</string>

            <key>UIRequiredDeviceCapabilities</key>
            <array>
                <string>gamekit</string>
            </array>
            -->

            <!-- end -->

        </addElements>
    </iosPListUpdates>
</root>
